I'll refer you to this article for an in-depth discussion of the two main approaches, but there's a few ways you could structure a project such as this.
- One
CMakeLists.txt
file at the top level which lists all the source files out in all the different subdirectories. You typically only see this for very simple projects.
- One
CMakeLists.txt
file in each directory, each one brought in by its parent using add_subdirectory()
. This approach is very common and is usually the recommended one.
- One
CMakeLists.txt
file at the top level, each subdirectory having its own file that lists its own source files and targets. The top level CMakeLists.txt
file brings in the subdirectory files with include()
. This method is less common, but can have advantages over the other two in some circumstances. Not the recommended approach in general though.
Each has its pros and cons. Having just one top level CMakeLists.txt
file would only be recommended if there were very few files and subdirectories. Once the project grows, keeping everything in the top level can become too much and make the resultant CMakeLists.txt
file harder to follow. It also has the disadvantage that a change for a file addition or removal isn't restricted to a particular directory. That may not seem like a big deal, but if multiple people are working on a project and you want to easily see what part of a project someone else's changes affect (e.g. in a git history), it is harder. This is especially true if you both add/remove a file, thereby both change the top level CMakeLists.txt
file and have the possibility of a conflict.
Once a project becomes non-trivial in size, most choose to add a CMakeLists.txt
file in each subdirectory and use add_subdirectory()
to bring them all together. @TheQuantumPhysicist's answer gives a good example of how this can be useful, so I won't repeat most of those details here. This structure offers you the ability to turn on/off whole sections of the build tree easily, but more importantly it gives each subdirectory its own variable scope. This can be important if you want to set variables, etc. in one part of the source tree but not have those changes visible in another part. Each subdirectory also gets its own directory property scope. These separate scopes make it easier to apply things like compiler flags and other temporary values to just one section of a complex directory structure.
The third option of one top level CMakeLists.txt
file with each subdirectory providing a file brought in by include()
is less common, but it has similarities to using one CMakeLists.txt
file in each subdirectory. Both localise details about files in a directory to a CMakeLists.txt
or other similarly named file in just that directory. Changes therefore become easier to merge and to understand in version control histories, etc. When using CMake 3.12 or earlier, one thing that this third approach allows which the second doesn't is you can use target_link_libraries()
a bit more freely when using target_sources()
to specify the source files in each subdirectory. The article linked at the top of this answer goes into detail about why target_sources()
can be advantageous. If your minimum CMake version is 3.13 or later though, the third approach is inferior to the second and should be avoided in general.
Lastly, I'd suggest you don't pick up the habit of putting your build tree inside your source tree. Rather, create your build tree(s) as siblings of the source tree. Aim to keep your source tree untouched by a build. All it takes is to have someone create a directory in the source tree with the same name as whatever you've used for the build tree for things to go awry (I've seen this more than once!). You may also want to set up multiple build trees for the one source tree, such as one for a Debug build and another as a Release build, so having these outside the source tree also helps keep your source tree less cluttered.