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I am trying to use the gloss package in Haskell to make a game but find everything I read too simplistic or hard to read. I have seen

What would be a typical game skeleton in Haskell

which is a little useful but I am hoping for a little more information. Could someone provide any resources online with a slightly more complicated game with interacting elements. Code examples would be helpful too. I would like to have

main :: IO () 
main = do 
...play...

somewhere also with event handling/rendering and keyboard commands.

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