So I wrote a little program which will move circles around and when they collide they will move opposite direction, however when I'm trying to delay the execution so they won't move around stupidly fast I get java.lang.IllegalMonitorStateException
Lock in canvasRender.java, creating an instance:
ReentrantLock renderLock = new ReentrantLock();
Method which will pause execution for a moment, so circles won't move around super fast.
publlic void delay(){
renderLock.unlock();
try { Thread.sleep(10); } catch (Exception e) {} ;
renderLock.lock();
}
then from another class where I create a window and add actionListener
public static void main(String[] args){
//Buttons and other elements
// ...
JButton start = new JButton("Start!");
createAndShowGUI();
}
In createAndShowGUI():
static void createAndShowGUI(){
//adding elements to panels
start.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
start(); //this will set gameIsRunning variable to true and create models
while (gameIsRunning) {
//update(); //which has delay(); at the end of frame drawing
//but even if just put delay()
delay(); //still says exception
start.setEnabled(false); //while game is running button is unavailable
}
start.setEnabled(true);
}
});
}
In this case my lock is owned by the Thread main
, but at the time when I click button 'Start!' current is Thread AWT-EventQueue-0
, and so the program crashes. How to fix this issue? (or where am I silly?)