In normal web applications, it is good practice to package multiple images in sprites such as to diminish the number of HTTP requests, and therefore minimize loading time...
My question is: does this benefit still exist in WebSocket based applications?
Since a WebSocket application does not technically make HTTP requests, will there be a performance increase when using sprites in this case too?
Note: I know that sprites have other advantages such as a better user experience when switching a button from idle/hover, but I'm here talking only about load time.