it's returning a NullPointer Exception.
The only thing the below code does is initialise a two-dimensional
array, it doesn't populate the two-dimensional
array, hence the NullPointerException
occurs.
Label[][] welt = new Label[DIM1][DIM2];
Basically you can't call this:
welt[x][y].setText("X");
without populating the two-dimensional
array with object references.
to overcome the problem first populate the two dimensional array, something like below:
Label[][] welt = new Label[DIM1][DIM2];
for(int i = 0; i < DIM1; i++){
for(int j = 0; j < DIM2; j++){
welt[i][j] = new Label();
}
}
then you can proceed with your current task at hand.
so now your code becomes like this:
public static Label[][] initWelt() {
Label[][] welt = new Label[DIM1][DIM2];
for(int i = 0; i < DIM1; i++){ //populate the array
for(int j = 0; j < DIM2; j++){
welt[i][j] = new Label();
}
}
for (int x = 0; x < DIM1; x++) {
for (int y = 0; y < DIM2; y++) {
if (Math.random() > 0.4) {
welt[x][y].setText("X");
}
else{
welt[x][y].setText(" ");
}
}
}
return welt;
}
Note - personally I think it would be better to refactor the current method and insert the code that populates the two-dimensional
array in a different method.