I'm making a simple tile-based game with Pygame.
Currently, it displays a 10x10 grid of randomly selected tiles. That part is working perfectly, but I have a problem with highlighting.
When you mouse over a tile, it should load a greyish tile at about half opacity. It loads, but the opacity isn't working correctly. If you put the mouse on a tile, it loads correctly with the opacity and all. But if you move the mouse around the tile, it turns normal, without opacity.
I think it's happening because it's loading the highlighting tile every time an event occurs, but I'm not sure how to fix it.
I'm using a class called Tilemap that I made to generate and draw the tilemap. I think it's something in the draw()
function that's causing all of this.
import pygame
import sys
import random
from pygame.locals import *
running = True
class Tilemap:
tilemap = []
ht = None # ht = highlight texture
def __init__(self, height, width, tilesize, textures):
self.height = height # How many tiles high it is
self.width = width # How many tiles wide it is
self.tilesize = tilesize # How many pixels each tile is
self.textures = textures # The textures
self.size = (self.width*self.tilesize,self.height*self.tilesize)
def generate_random(self):
# Generate a random tilemap
self.tilemap = [[random.randint(0, len(
self.textures)-1) for e in range(self.width)] for e in range(
self.height)]
def draw(self, display, mouse=None):
mouse = mouse
# Draw the map
for row in range(self.width):
for column in range(self.height):
texture = self.textures[self.tilemap[row][column]]
# Highlight a tile (this is where the problem is)
if self.ht != None:
if mouse[0] >= (column*self.tilesize) and mouse[0] <= (
column*self.tilesize)+self.tilesize:
if mouse[1] >= (row*self.tilesize) and mouse[1] <= (
row*self.tilesize)+self.tilesize:
texture = self.ht
display.blit(texture,
(column*self.tilesize, row*self.tilesize))
tilemap = Tilemap(10,10,40,
# Load the textures
{0: pygame.image.load("tile1.png"),
1: pygame.image.load("tile2.png")
}
)
tilemap.generate_random() # Generate a random tilemap
pygame.init()
DISPLAYSURF = pygame.display.set_mode((tilemap.size))
# Load the highlighter
tilemap.ht = pygame.image.load("highlight.png").convert_alpha()
while running:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
# Draw the tilemap
tilemap.draw(DISPLAYSURF, pygame.mouse.get_pos())
pygame.display.update()
If you need more explanation feel free to ask!