My issue currently is that of emulating keystroke input to an arbitrary program (such as a running game).
Currently I am using win32 libraries on Windows to find windows (win32gui.FindWindow) and grab focus (via win32gui.SetForegroundWindow), then send keyboard input (win32api.keybd_event).
This works if I am only sending input to a single program, but I wish to parallelize, playing multiple games simultaneously. This does not work with my current method as both applications demand "focus" for the keys to go to the right application, thus interfering with each other.
Ideally I would like something that sends input to a given window, that does not require focus , and is independent of input given to other windows or the currently focused window.