I have created multiple html5 canvas using instantiation mode in P5JS. I am using Neurosky mindwave EEG sensor to activate and deactivate canvas one by one. Neurosky mindwave EEG sensor can detect user's eye blink which I am using as input. When user blinks, it should activate one canvas and deactivate another canvas and vice-versa.I am using Neurosky mindwave EEG sensor to activate and deactivate canvas one by one. Neurosky mindwave EEG sensor can detect user's eye blink which I am using as input. When user blinks, it should activate one canvas and deactivate another canvas and vice-versa.
Just to check if my code logic works, I used mouse pressed input to switch between the canvas and it worked perfectly. But, when I used it with the sensor it didn't work.
What I did - I have created multiple HTML5 canvas using instantiation mode in P5JS. I have used node-neurosky node module to capture the eyeblink data from the sensor. Node Module
What worked - When I launch the app it takes the eye blink as input for the first time and activate the another canvas but when I blink again it doesn't deactivate the current canvas and activate another canvas. I have tried printing flags to check the code and it is doing fine. Eyeblink gets detected every time when I blink but it doesn't switch the canvas.
What didn't work - When I tried to use eye blink strength directly into the sketch.js it didn't work then I created another boolean variable eyeclick which also didn't work.
sketch.js
var stateTwo, stateOne = true;
// sketch one -----------------------------------
var first = new p5(firstSketch, "canvasOne");
function firstSketch(p) {
p.setup = function() {
p.createCanvas(400, 250);
}
p.draw = function() {
p.background(255, 10, 100);
p.fill(255);
p.ellipse(p.width / 2, p.height / 2, 50, 50);
if (eyeclicked) {
stateOne = false;
stateTwo = true;
console.log(" canvas <-- one");
// k = 0;
eyeclicked = false;
}
if (stateOne) {
$('#canvasOne').css('opacity', '1');
$('#canvasTwo').css('opacity', '0.5');
// console.log("canvas One");
p.fill(255, 0, 0);
p.ellipse(p.random(p.width), p.random(p.height), 50, 50);
}
}
}
// sketch two -----------------------------------
var second = new p5(secondSketch, "canvasTwo");
function secondSketch(p) {
p.setup = function() {
p.createCanvas(400, 250);
}
p.draw = function() {
p.background(60, 250, 100);
p.fill(0);
p.ellipse(p.width / 2, p.height / 2, 50, 50);
if (eyeclicked) {
stateOne = true;
stateTwo = false;
console.log(" canvas <-- two");
// k = 0;
eyeclicked = false;
}
if (stateTwo) {
$('#canvasOne').css('opacity', '0.5');
$('#canvasTwo').css('opacity', '1');
// console.log("canvas Two");
p.fill(0, 0, 255);
p.ellipse(p.random(p.width), p.random(p.height), 50, 50);
}
}
}
NodeCode to connect with sensor connect.js
var attention = 0;
var meditation = 0;
var blink;
var poorSignalLevel = 0;
var eyeclicked = false;
if ("WebSocket" in window) {
console.log("WebSocket is supported by your Browser. Proceed.");
// $('#connect-controls').show();
}
var ws = new WebSocket("ws://127.0.0.1:8080");
ws.onopen = function() {
console.log('opened connection');
ws.send("Hello from websocket client!");
};
// whenever websocket server transmit a message, do this stuff
ws.onmessage = function(evt) {
// parse the data (sent as string) into a standard JSON object (much easier to use)
var data = JSON.parse(evt.data);
// handle "eSense" data
if (data.eSense) {
$('#brain').css({
opacity: 1
});
attention = data.eSense.attention;
meditation = data.eSense.meditation;
// brainProgress('#focusProgress', attention);
// brainProgress('#medProgress', meditation);
$("#focus").text(attention);
$("#meditation").text(meditation);
}
// handle "blinkStrength" data
if (data.blinkStrength) {
blink = data.blinkStrength;
var blinkcol = "white";
var eyeVal = map_range(blink, 0, 255, 0, 100);
$('#eyeBlinkStrength').text(parseInt(eyeVal));
if (blink > 40) {
//blinkcol = "rgba(102,211,43,1.0)";
eyeclicked = true;
// k++;
console.log(blink + " " + eyeclicked);
} else blinkcol = "white";
$('#eyeBlink').css({
width: eyeVal,
height: eyeVal,
background: blinkcol
});
} else {
blink = 0;
eyeclicked = false;
}
// handle "poorSignal" data
if (data.poorSignalLevel != null) {
poorSignalLevel = parseInt(data.poorSignalLevel);
}
};
// when websocket closes connection, do this stuff
ws.onclose = function() {
// websocket is closed.
console.log("Connection is closed...");
};
function map_range(value, low1, high1, low2, high2) {
return low2 + (high2 - low2) * (value - low1) / (high1 - low1);
}
EDIT CODE PEN DEMO
Mouse Input Based Code which demonstrate the logic of switching between multiple canvas. It works perfectly. Try to click into the center circle
var stateTwo, stateOne = true;
var eyeIsBlinked;
// sketch one -----------------------------------
var first = new p5(firstSketch, "canvasOne");
function firstSketch(p) {
p.setup = function() {
p.createCanvas(400, 250);
}
p.draw = function() {
p.background(255, 10, 100);
p.fill(255);
p.ellipse(p.width / 2, p.height / 2, 50, 50);
if (p.mouseIsPressed && p.dist(p.mouseX, p.mouseY, p.width / 2, p.height / 2) < 50) {
stateOne = false;
stateTwo = true;
console.log(" <-- one");
// k = 0;
// window.eyeIsBlinked = false;
// blink = 0;
}
if (stateOne) {
$('#canvasOne').css('opacity', '1');
$('#canvasTwo').css('opacity', '0.5');
// console.log("canvas One");
p.fill(255, 0, 0);
p.ellipse(p.random(p.width), p.random(p.height), 50, 50);
}
}
}
// sketch two -----------------------------------
var second = new p5(secondSketch, "canvasTwo");
function secondSketch(p) {
p.setup = function() {
p.createCanvas(400, 250);
}
p.draw = function() {
p.background(60, 250, 100);
p.fill(0);
p.ellipse(p.width / 2, p.height / 2, 50, 50);
if (p.mouseIsPressed && p.dist(p.mouseX, p.mouseY, p.width / 2, p.height / 2) < 50) {
stateOne = true;
stateTwo = false;
console.log(" <-- two");
// k = 0;
// window.eyeIsBlinked = false;
//blink = 0;
}
if (stateTwo) {
$('#canvasOne').css('opacity', '0.5');
$('#canvasTwo').css('opacity', '1');
// console.log("canvas Two");
p.fill(0, 0, 255);
p.ellipse(p.random(p.width), p.random(p.height), 50, 50);
}
}
}