I've a struct of bitfields that add up to 48 bits. On GCC this correctly results in a 6 byte structure, but in MSVC the structure comes out 8 bytes. I need to find some way to force MSVC to pack the struct properly, both for interoperability and because it's being used in a memory-critical environment.
The struct seen below consists of three 15-bit numbers, one 2-bit number, and a 1-bit sign. 15+15+15+2+1 = 48, so in theory it should fit into six bytes, right?
struct S
{
unsigned short a:15;
unsigned short b:15;
unsigned short c:15;
unsigned short d:2;
unsigned short e:1;
};
However, compiling this on both GCC and MSVC results in sizeof(S) == 8
. Thinking that this might have to do with alignment, I tried using #pragma pack(1)
before the struct declaration, telling the compiler to back to byte, not int, boundaries. On GCC, this worked, resulting in sizeof(S) == 6
.
However, on MSVC05, the sizeof still came out to 8, even with pack(1)
set! After reading this other SO answer, I tried replacing unsigned short d
with unsigned char
and unsigned short e
with bool
. The result is sizeof(S)
== 7!
I found that if I split d into two one-bit fields and wedged them in between the other members, the struct finally packed properly.
struct S
{
unsigned short a:15;
unsigned short dHi : 1;
unsigned short b:15;
unsigned short dLo : 1;
unsigned short c:15;
unsigned short e:1;
};
printf( "%d\n", sizeof(S) ); // "6"
But having d split like that is cumbersome and causes trouble for me later on when I have to work on the struct. Is there some way I can force MSVC to pack this struct into 6 bytes, exactly as GCC does?