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I am using Everyplay (3rd party lib) to record thru front camera in my Spritekit game. But in the latest SDK version, the camera display is very choppy and jerky. I have tried:

[[[Everyplay sharedInstance] capture] setWorkaroundFrameJerking:YES];

But seems to be not doing anything. Still jerky. Anybody have a solution for this problem?

EDIT: Just to be clear, it is the small preview camera that is jerky. Not the recording itself.

GeneCode
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