I am trying to check if a function argument passed is unary or not, something like so
template <typename Func>
using EnableIfUnary = std::enable_if_t<std::is_same<
decltype(std::declval<Func>()(std::declval<const int&>())),
decltype(std::declval<Func>()(std::declval<const int&>()))>::value>;
template <typename Func, EnableIfUnary<Func>* = nullptr>
void do_something(Func func) { ... }
// and use like so
template <typename Type>
void foo(Type) { cout << "foo(Type)" << endl; }
template <typename Type>
void bar(Type) { typename Type::something{}; }
int main() {
do_something(foo);
return 0;
}
Is there a better way to check if a function is unary? My current approach doesn't work when the function pass in (foo()
in my example) uses the type in a way that would not work with int
s.
In the above case foo is legal and bar isn't, since there is no type named something in int
(which is what the enable if checks for)