A common question, but I still need help. I'm trying to get and store the mouse coordinates when someone clicks within the canvas.
my HTML
<canvas id="puppyCanvas" width="500" height="500" style="border:2px solid black" onclick = "storeGuess(event)"></canvas>
and my javascript
//setup canvas
var canvasSetup = document.getElementById("puppyCanvas");
var ctx = canvasSetup.getContext("2d");
guessX = 0;//stores user's click on canvas
guessY = 0;//stores user's click on canvas
function storeGuess(event){
var x = event.clientX - ctx.canvas.offsetLeft;
var y = event.clientY - ctx.canvas.offsetTop;
/*guessX = x;
guessY = y;*/
console.log("x coords:" + x + ", y coords" + y);
I've read loads of forums, w3schools, and videos on this. I'm close to figuring it out, but I'm missing something. I can get the coordinates of the page if I delete the ctx.canvas.offsetLeft and ctx.canvas.offsetTop. But i need to incorporate those somehow to get the coordinates of the canvas, and then store then into the variables guessX and guessY.