I put breakpoint in
int main(int argc, char *argv[]) {
int retVal = UIApplicationMain(argc, argv, nil, nil);
and I put break point in
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
I checked bounds
twice and got different size.
(lldb) po [UIScreen mainScreen].bounds
(origin = (x = 0, y = 0), size = (width = 375, height = 667))
(lldb) po [UIScreen mainScreen].bounds
(origin = (x = 0, y = 0), size = (width = 568, height = 320))
What may change it? Is it some comparability mode with iPhone 5 ?
Also all graphics looks pixelated on iPhone 6 like on non retina screen. But iPhone 5 looks very good.
It is GL app and it loads high res images.
Something switches app in glitchy mode.
Any ideas what may force that mode on iPhone 6 in that mode?
iPhone 6 and iPhone 5 both run same iOS 10.2.1