The game itself is not complex at all -a simple board game. But complexity comes from the fact that when 1 player makes a move, the opponent must get this information immediately.
Obviously this is the responsibility of the backend. I plan to use Firebase for this purpose, but I am not sure if Firebase is capable to pass thru tons of messages like this. And I know it has cons because it's cheap and mBaaS cloud service.
Reading the docs did not tell me much - only bragging how they can do this all.
Does anyone have personal experience with Firebase and real-time game that exchanges a lot of messages between 2 players? Do I need any special setup in the code?