After I draw the canvas from an image(local file), I try to export it with the command ctx.canvas.toDataURL("image/png")
But there is an error:
DOMException: Failed to execute 'toDataURL' on 'HTMLCanvasElement': Tainted canvases may not be exported.
I already searched in google. They said this is the problem of Cross. So, I added command:
image.crossOrigin = '*';
But this is useless for my project. Actually, my project is building on local without any server. So, I have no idea why there is the problem of cross-domain.
function loadImageAsync(url) {
return new Promise(function(resolve, reject) {
var image = new Image();
image.onload = function() {
image.crossOrigin = '*';
resolve(image);
};
image.onerror = function() {
reject(new Error('Could not load image at ' + url));
};
image.src = url;
});
generate() {
var p1 = loadImageAsync(this.textures[1]);
var p2 = loadImageAsync(this.textures[2]);
var p3 = loadImageAsync(this.textures[3]);
var ctx = document.createElement("canvas")
.getContext("2d");
ctx.canvas.width = this.width;
ctx.canvas.height = this.height;
var rows = ~~(this.width / 70);
var cols = ~~(this.height / 70);
Promise.all([p1, p2, p3])
.then(imgs => {
for (let x = 0, i = 0; i < rows; x += 70, i++) {
for (let y = 630, j = 0; j < cols; y -= 70, j++) {
this.resource[i].forEach(item => {
switch (item) {
case 1:
ctx.drawImage(imgs[0], x, y, 70, 70);
break;
case 2:
ctx.drawImage(imgs[1], x, y, 70, 70);
break;
case 3:
ctx.drawImage(imgs[2], x, y, 70, 70);
break;
default:
}
});
}
}
//window.ctx = ctx;
this.image.crossOrigin = '*';
this.image.src = ctx.canvas.toDataURL("image/png");
});
};