i'm trying to increase/decrease the pitch(or speed) on a few .wav
files in pydub.
I tried using sound.set_frame_rate
(i multiplied the original frame rate, but nothing changed).
Does anyone know how this can be done? (preferably without downloading additional external libraries). thanks.
Asked
Active
Viewed 4,908 times
2

Sh0z
- 127
- 1
- 2
- 7
-
1did you assign the result of `sound.set_frame_rate()` to a new var? audio segments are immutable, none of the methods will cause a change, in place (they all return a new audio segment) – Jiaaro Apr 14 '17 at 18:39
-
@Jiaaro thanks,i tried that now. it seems to have some effec but only when i make the frame rate slower (for example 44100/2,44100/6 etc..) but when i make it larger nothing happens. do you know why? also do you know any other effects i can do with pydub? – Sh0z Apr 15 '17 at 18:55
1 Answers
9
sound.set_frame_rate()
does a conversion, it should not cause any "chipmunk effect", but what you can do is change the frame rate (without a conversion) and then convert the audio from there back to a normal frame rate (like 44.1 kHz, "CD quality")
from pydub import AudioSegment
sound = AudioSegment.from_file(…)
def speed_change(sound, speed=1.0):
# Manually override the frame_rate. This tells the computer how many
# samples to play per second
sound_with_altered_frame_rate = sound._spawn(sound.raw_data, overrides={
"frame_rate": int(sound.frame_rate * speed)
})
# convert the sound with altered frame rate to a standard frame rate
# so that regular playback programs will work right. They often only
# know how to play audio at standard frame rate (like 44.1k)
return sound_with_altered_frame_rate.set_frame_rate(sound.frame_rate)
slow_sound = speed_change(sound, 0.75)
fast_sound = speed_change(sound, 2.0)

Jiaaro
- 74,485
- 42
- 169
- 190
-
thnx that worked! could you please explain more in depth what these lines do? `sound_with_altered_frame_rate = sound._spawn(sound.raw_data, overrides={ "frame_rate": int(sound.frame_rate * speed) }) return sound_with_altered_frame_rate.set_frame_rate(sound.frame_rate)` – Sh0z Apr 18 '17 at 13:50
-
-