I've come up against a similar problem and found that you need to take a slightly different approach.
In Angular, animations are linked to state. So instead of defining a different trigger for your animation in your HTML, you want to define multiple states that your trigger can watch for in your component class. And rather than triggering animations directly from a method, you set the state of the object an animation is linked to.
So for instance I might define the following in the component decorator after importing the necessary modules.
@Component({
selector: 'app-some-animated',
templateUrl: './some.component.html',
styleUrls: ['./some-animated.component.scss'],
animations: [
trigger('flyInOut', [
transition("void => fly", [
animate(300, keyframes([
style({transform: 'translateX(100%)', opacity: 0}),
style({transform: 'translateX(0)', opacity: 1})
]))
]
)
]),
trigger('flyInOut', [
transition("void => fade", [
animate(300, keyframes([
style({opacity: 0}),
style({opacity: 1})
]))
]
)
])
]
})
In this instance I'm making the animations happen as soon as the element is instantiated. And in the ngOnInit() method I'm setting this.watchMe to "fly" or "fade".
In the html I'm attaching the flyInOut trigger like so:
<div [@flyInOut]="watchMe">
Some content...
</div>
In your case you probably want to add the required state to your field objects or as an iterable condition from your *ngFor.
This article from coursetro has a nice explanation and a video too.