Can you explain what's going on with my code here? I'm not sure if I'm using the destructor correctly or not in the struct.
With the destructor in there I get:
function1: 23
function2: 8.86183e-317
* glibc detected ./a: double free or corruption (fasttop): 0x000000000111b010 **
If I just comment out the destructor I get:
function1: 23
function2: 24
which is what I want. But don't I need the destructor to avoid a memory leak for a more complicated program?
(As you can see I may be a bit confused on pointers/allocation in general)
Thanks!
Edit: oh yeah, and why does the extra allocation step in function1 make a difference?
Edit2: Should I be initializing x = 0 in the constructor? I thought that was proper...should I be allocating it on initialization when I do this? So instead: x = gsl_vector_alloc(1).
#include <iostream>
using namespace std;
#include <cassert>
#include <cmath>
#include <gsl/gsl_vector.h>
struct struct1{
gsl_vector * x;
struct1() {
x = 0;
}
~struct1() {
if (x) gsl_vector_free(x);
}
};
void function1(void *p) {
struct1 s = *(struct1 *) p;
s.x = gsl_vector_alloc(1);
gsl_vector_set(s.x, 0, 24);
}
void function2(void *p) {
struct1 s = *(struct1 *) p;
gsl_vector_set(s.x, 0, 24);
}
int main() {
struct1 s;
s.x = gsl_vector_alloc(1);
gsl_vector_set(s.x, 0, 23);
function1(&s);
cout << "function1: " << gsl_vector_get(s.x, 0) << endl;
function2(&s);
cout << "function2: " << gsl_vector_get(s.x, 0) << endl;
return 0;
}