You can use Youtube iframe API to get the current time on state PAUSED
using player.getCurrentTime()
:
HTML :
<iframe id="video" src="https://www.youtube.com/embed/CaksNlNniis?enablejsapi=1&html5=1&" frameborder="0" allowfullscreen="0"></iframe>
<input id="pause" type="submit" value="pause" />
<input id="play" type="submit" value="play" />
Javascript :
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player('video', {
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
function onPlayerStateChange(event) {
if (event.data == YT.PlayerState.PAUSED) {
console.log(player.getCurrentTime());
}
}
function onPlayerReady(event) {
document.getElementById("pause").addEventListener("click", function() {
player.pauseVideo();
});
document.getElementById("play").addEventListener("click", function() {
player.playVideo();
});
}
var tag = document.createElement('script');
tag.src = "//www.youtube.com/player_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
You can find a working jsfiddle here
As the PAUSED
state can also be triggered independently from your button click, you can also store the currentTime before you call player.pauseVideo()
:
HTML :
<iframe id="video" src="https://www.youtube.com/embed/CaksNlNniis?enablejsapi=1&html5=1&" frameborder="0" allowfullscreen="0"></iframe>
<input id="pause" type="submit" value="pause" />
<input id="play" type="submit" value="play" />
<ul id="timing"></ul>
Javascript :
var player;
var timeList;
var count = 0;
function onYouTubeIframeAPIReady() {
player = new YT.Player('video', {
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
function onPlayerStateChange(event) {}
function onPlayerReady(event) {
document.getElementById("pause").addEventListener("click", function() {
logTime();
player.pauseVideo();
});
document.getElementById("play").addEventListener("click", function() {
player.playVideo();
});
}
document.addEventListener("DOMContentLoaded", function(event) {
timeList = document.getElementById("timing");
});
function logTime() {
count++;
var time = player.getCurrentTime();
var newTime = document.createElement('li');
var textNode = document.createTextNode('pause ' + count + ' - ' + time + " ");
var buttonNode = document.createElement('button');
buttonNode.addEventListener("click", function() {
console.log("go to " + time);
player.seekTo(time);
player.playVideo();
});
var btnText = document.createTextNode("go back");
buttonNode.appendChild(btnText);
newTime.appendChild(textNode);
newTime.appendChild(buttonNode);
buttonNode.appendChild(btnText);
timeList.appendChild(newTime);
}
var tag = document.createElement('script');
tag.src = "//www.youtube.com/player_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
Check this fiddle