I'm asking if there is a way to use signals
in a class which inherits from QObject
like this:
mysuperclass.cpp
#include "mysuperclass.h"
MySuperclass::MySuperclass(quint16 port, QObject *parent) :
QObject(parent), port(port)
{
this->connected = false;
}
mysuperclass.h
#include <QAbstractSocket>
class MySuperclass: public QObject
{
Q_OBJECT
public:
explicit MySuperclass(quint16 port = 0, QObject *parent = 0);
signals:
//there is nothing here
public slots:
virtual void newValue(){qDebug() << "newValue";}
virtual void connectionEstablished(){qDebug() << "connectionEstablished";}
virtual void disconnected(){qDebug() << "disconnected";}
protected:
QAbstractSocket* networkSocket;
quint16 port;
bool connected;
};
mysubclass.cpp
#include <QTcpSocket>
#include <QHostAddress>
MySubClass::MySubClass(quint16 ServerPort, QObject *parent) :
MySuperClass(ServerPort, parent)
{
this->networkSocket = new QTcpSocket(this);
...
connect(this->networkSocket, SIGNAL(connected()),this,
SLOT(connectionEstablished()));
connect(this->networkSocket, SIGNAL(disconnected()),this,
SLOT(disconnected()));
connect(this->networkSocket, SIGNAL(readyRead()),this, SLOT(newValue()));
}
mysubclass.h
#include <QObject>
#include "mysuperclass.h"
class MySubClass: public MySuperClass
{
public:
MySubClass(quint16 ServerPort, QObject* parent=0);
public slots:
void newValue();
void connectionEstablished();
void disconnected();
};