I'm using iOS SpriteKit and Socket.io to create a simple multiplayer game, what is a elegant way to build and test it on multiple simulator (or actual iOS devices) and be able to see logs?
I see some post like this one Xcode6: Run two instances of the simulator which you can run two simulator, but I will have to run it on one simulator, stop it and start the second one. In this way it's making testing complicated and I'm not able to see logs of the first simulator.
Is there a better solution?