I wanted to try out creating a proof-of-concept of actors that have their own independent loops, outside of the main loop - I created something like that, but I'd like to know if there are some glaring issues, or if I am doing it completely wrong.
Basically I'd like to know if the right way to handle the "internal" loop would be using this, or if there is a better way of doing it (inside the live() function): setTimeout(() => {this.live()}, 100);
Second question would be to know the best way of destroying an instantiated class, withing the class, with something like "this.destroy()" - right now I am just removing the connection from the container to the object
Example here: https://codepen.io/tommica/pen/qmNXYL
I'll paste the code itself too:
<ul id="simple-log"></ul>
<script>
// We will store out actors as "id" => "actor"
let actors = {};
// Custom logging functionality for a simple ul list
const sLog = (text) => {
let li = document.createElement('li');
li.innerHTML = text;
document.getElementById('simple-log').appendChild(li);
};
const randomNum = (min,max) => { return Math.floor(Math.random() * max) + min; }
// Actor definition
class Actor {
constructor(name, id) {
this.id = id;
this.name = name;
this.gender = randomNum(1,2) === 1 ? 'male' : 'female'; // Random gender
this.lastTime = null;
}
live() {
// Get the current time, and log every 5 seconds
let now = Date.now();
let difference = now - this.lastTime;
if(difference > 5000) {
sLog(`Actor "${this.name}" Log - Difference: ${difference}`);
this.lastTime = now;
}
// Determine if the actor died of a tragic accident
if(randomNum(1,100000) < 5) {
// Something tragic happened, that caused this actor to die
this.die();
} else {
// I'm pretty sure that this is not the best way, but for some reason just
// setTimeout(this.live, 1); does not work
setTimeout(() => {this.live()}, 100);
}
}
die() {
// Log the death
sLog(`Actor "${this.name}" died`);
// This seems really a wrong way to do this, should not need to rely on an element outside of the scope - something else should do this, but how?
delete actors[this.id];
}
}
// Function to spawn a new actor
let spawnActor = () => {
let id = 'a'+randomNum(1,9000000);
sLog('Spawning an actor');
let actorInstance = new Actor(id, id); // Rejoice!
actorInstance.live();
actors[id] = actorInstance;
}
// Simple loop that simulates the rendering of the screen
let lastTimeAnimated = null;
let mainAnimationLoop = () => {
// Logs every 5 seconds to the log
let now = Date.now();
let difference = now - lastTimeAnimated;
if(difference > 5000) {
sLog(`Main Animation Loop Log - Difference: ${difference}`);
lastTimeAnimated = now;
}
window.requestAnimationFrame(mainAnimationLoop);
}
// Simple loop that simulates a normal game main loop
let lastTime = null;
let mainLoop = () => {
// Mainloop logs every 5 seconds to the log
let now = Date.now();
let difference = now - lastTime;
if(difference > 5000) {
sLog(`Main Loop Log - Difference: ${difference}`);
lastTime = now;
}
// Random actor spawner
if(randomNum(1,10000) < 5) {
spawnActor(); // It truly is a blessed day!
}
setTimeout(mainLoop, 1);
}
// Should be obvious
let init = () => {
mainAnimationLoop();
mainLoop();
}
// Let's get started!
init();
</script>