I am making a game and tutorials for how to make it on youtube. Here is the link to the channel. I explain the first part of what I have and why I have it because I know that is helpful for filling you in.
Link to part 1(Then watch the rest of parts. @Chris, this is helpful for solving the problem so don't flag the post).
https://www.youtube.com/watch?v=IRn_ZGhJZ94
I noticed as I was testing out my code for part 4. before recording, the game lagged HORRIBLY. I have alot of code, and any help is appreciated.
Game class:
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import javax.swing.ImageIcon;
import javax.swing.JPanel;
import javax.swing.Timer;
@SuppressWarnings("serial")
public class Game extends JPanel implements ActionListener{
Timer mainTimer;
Paddle paddle;
Ball ball;
int blockCount = 16;
static ArrayList<Block> blocks = new ArrayList<Block>();
public Game() {
setFocusable(true);
paddle = new Paddle(250, 300);
addKeyListener(new KeyAdapt(paddle));
ball = new Ball(275, 280);
mainTimer = new Timer(10, this);
mainTimer.start();
}
public void paint(Graphics g) {
super.paint(g);
Graphics2D g2d = (Graphics2D) g;
ImageIcon ic = new ImageIcon("C:/Users/Elliot/Desktop/Eclipse Game/background.png");
g2d.drawImage(ic.getImage(), 0, 0, null);
paddle.draw(g2d);
ball.draw(g2d);
for(int i = 0; i < blockCount; i++) {
Block b = blocks.get(i);
b.draw(g2d);
}
}
@Override
public void actionPerformed(ActionEvent arg0) {
paddle.update();
ball.update();
for(int i = 0; i < blocks.size(); i++) {
Block b = blocks.get(i);
b.update();
}
repaint();
startGame();
}
public void addBlock(Block b) {
blocks.add(b);
}
public static void removeBlock(Block b) {
blocks.remove(b);
}
public static ArrayList<Block> getBlockList() {
return blocks;
}
public void startGame() {
for(int i = 0; i < blockCount; i++) {
addBlock(new Block(i*60 + 7, 20));
addBlock(new Block(i*60 + 7, 0));
}
}
}
Main class(The frame part):
import javax.swing.JFrame;
public class Main {
public static void main(String[] args) {
JFrame frame = new JFrame("Game");
frame.setSize(500, 400);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new Game());
frame.setResizable(false);
frame.setVisible(true);
}
}
Key Adapt class:
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
public class KeyAdapt extends KeyAdapter{
Paddle p;
public KeyAdapt(Paddle paddle) {
p = paddle;
}
public void keyPressed(KeyEvent e) {
p.keyPressed(e);
}
public void keyReleased(KeyEvent e) {
p.keyReleased(e);
}
}
Paddle class:
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.event.KeyEvent;
import javax.swing.ImageIcon;
public class Paddle {
int velX;
int speed = 3;
static int x1, y1;
public Paddle(int x1, int y1) {
this.x1 = x1;
this.y1 = y1;
}
public void update() {
x1+=velX;
checkCollisions();
}
public void draw(Graphics2D g2d) {
g2d.drawImage(getPaddleImg(), x1, y1, null);
}
public static Image getPaddleImg() {
ImageIcon ic = new ImageIcon("C:/Users/Elliot/Desktop/Eclipse Game/paddle.png");
return ic.getImage();
}
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
if(key==KeyEvent.VK_D) {
velX = speed;
} else if(key==KeyEvent.VK_A){
velX = -speed;
}
}
public void keyReleased(KeyEvent e) {
int key = e.getKeyCode();
if(key==KeyEvent.VK_D) {
velX = 0;
} else if(key==KeyEvent.VK_A){
velX = 0;
}
}
public void checkCollisions() {
if(getBounds().getX() + getBounds().getWidth() >= 500) {
x1 = 440;
} else if(getBounds().getX() <= 0) {
x1 = 0;
}
}
public static Rectangle getBounds() {
return new Rectangle(x1, y1 - 1, getPaddleImg().getWidth(null), getPaddleImg().getHeight(null));
}
}
Ball class:
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.Rectangle;
import javax.swing.ImageIcon;
import javax.swing.JOptionPane;
public class Ball {
int velX;
int velY;
int speed = 3;
int x, y;
public Ball(int x, int y) {
this.x = x;
this.y = y;
}
public void update() {
x+=velX;
y+=velY;
checkCollisions();
}
public void draw(Graphics2D g2d) {
g2d.drawImage(getBallImg(), x, y, null);
}
public Image getBallImg() {
ImageIcon ic = new ImageIcon("C:/Users/Elliot/Desktop/Eclipse Game/ball.png");
return ic.getImage();
}
public void checkCollisions() {
for(int i = 0; i < Game.getBlockList().size(); i++) {
Block b = Game.getBlockList().get(i);
if(getBounds().intersects(b.getBounds()) && velX!=-speed) {
velY=speed;
velX =- speed;
Game.removeBlock(b);
}
else if(getBounds().intersects(b.getBounds())) {
velY=speed;
velX = speed;
Game.removeBlock(b);
}
}
if(getBounds().intersects(Paddle.getBounds())) {
velY = -speed;
} else if (getBounds().getY() <= 0 && velX!=speed) {
velY = speed;
velX =- speed;
}else if (getBounds().getY() <= 0 && velX!=-speed) {
velY = speed;
velX = speed;
} else if(getBounds().getY() >= 400) {
JOptionPane.showMessageDialog(null, "You Lost! :( ");
System.exit(0);
}
if(getBounds().getX() <= 0) {
velX = speed;
} else if(getBounds().getX() >= 500 - getBounds().getWidth()) {
velX = -speed;
}
}
public Rectangle getBounds() {
return new Rectangle(x, y, getBallImg().getWidth(null), getBallImg().getHeight(null));
}
}
Block class:
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.Rectangle;
import javax.swing.ImageIcon;
public class Block {
int x2, y2;
public Block(int x2, int y2) {
this.x2 = x2;
this.y2 = y2;
}
public void update() {
}
public void draw(Graphics2D g2d){
g2d.drawImage(getBlockImg(), x2, y2, null);
}
public static Image getBlockImg() {
ImageIcon ic = new ImageIcon("C:/Users/Elliot/Desktop/Eclipse Game/block.png");
return ic.getImage();
}
public Rectangle getBounds() {
return new Rectangle(x2, y2, getBlockImg().getWidth(null), getBlockImg().getHeight(null));
}
}
I also have a folder called Eclipse Game on my desktop and I refer to it in my code.
Again, I understand this is alot but any idea with making it lag less is helpful. Also, watching the tutorial (look at the beginning for the link) on making what I have finished so far will help make it less confusing for you to understand how the code works. The game seriously lags so much I cannot play.