I have a lot of small .png in a folder, and I want to join them together, the problem is that the final Buffered image is too big, resulting in an OutOfMemoryException (bigger than 32k x 32k);
Is there a way to create that image without having to inizialize a huge BufferedImage, but just, like, loading one small .png at a time, and appending it to another image on the disk, and so on, until the image is done?
If not, how to deal with this?