I'm just going to copy-paste my current implementation of this below, it does all you need (and handles things like std::endl
and the like). AMBROSIA_DEBUG
is macro defined in debug builds, so in theory, every call to this output class should be omitted in release builds (haven't checked though, but seems logical overhead is kept to a minimum. The functionality is based on QDebug
functionality, plus a little addition of mine debugLevel
, which would allow you to filter debug messages by hand in your code depending on a runtime parameter. Right now it also adds the same amount of spaces before each message.
// C++ includes
#include <iostream>
#include <string>
typedef std::ostream& (*STRFUNC)(std::ostream&);
#ifdef AMBROSIA_DEBUG
static int debugLevel;
const static int maxDebugLevel = 9;
#endif
class Debug
{
public:
#ifdef AMBROSIA_DEBUG
Debug( const int level = 0 )
: m_output( level <= debugLevel ),
m_outputSpaces( true ),
m_spaces( std::string(level, ' ') )
#else
Debug( const int )
#endif // AMBROSIA_DEBUG
{}
template<typename T>
#ifdef AMBROSIA_DEBUG
Debug& operator<<( const T &output )
{
if( m_output )
{
if( m_outputSpaces )
{
m_outputSpaces = false;
std::cerr << m_spaces;
}
std::cerr << output;
}
#else
Debug& operator<<( const T & )
{
#endif // AMBROSIA_DEBUG
return *this;
}
// for std::endl and other manipulators
typedef std::ostream& (*STRFUNC)(std::ostream&);
#ifdef AMBROSIA_DEBUG
Debug& operator<<( STRFUNC func )
{
if( m_output )
func(std::cerr);
#else
Debug& operator<<( STRFUNC )
{
#endif // AMBROSIA_DEBUG
return *this;
}
private:
#ifdef AMBROSIA_DEBUG
bool m_output;
bool m_outputSpaces;
std::string m_spaces;
#endif // AMBROSIA_DEBUG
};
Example usage:
int main()
{
debugLevel = 9; // highest allowed in my app...
Debug(4) << "This message should have an indentation of 4 spaces." << endl;
Debug(8) << "This is a level 8 debug message.\n";
return 0;
}