Here is my code:
public class RandomNumbers : MonoBehaviour {
public Transform mCanvas;
public Text[] numbers;
int idx = 0;
void Start()
{
StartCoroutine("CreateNum");
}
IEnumerator CreateNum()
{
while (idx < numbers.Length)
{
Text g = Instantiate(numbers[idx], new Vector3(Random.Range(-100, 100), Random.Range(-100, 100), 0), Quaternion.identity);
g.transform.SetParent(mCanvas, false);
yield return new WaitForSeconds(2f);
Destroy(g);
++idx;
}
}
}
This code makes 4 texts appear in ascending order on the screen. I want these four numbers to appear not in increasing but random form.