changing constraints such as
self.iconVerticalConstraint.constant -= 20
should be OUTSIDE the animation block and inside you just call
self.view.layoutIfNeeded()
I think because you are trying to do 2, and calling
self.view.layoutIfNeeded()
They all happen once, consider changing to:
self.iconVerticalConstraint.constant -= 20
UIView.animate(withDuration: 0.25, animations: {
self.view.layoutIfNeeded()
}) { (finished) in
self.iconVerticalConstraint.constant -= 80
UIView.animate(withDuration: 0.75, animations: {
self.view.layoutIfNeeded()
}, completion: nil)
}
Edit: Explanation
When you change a constraint, the view will not update until the next layout cycle, usually when you exit your current scope. So when you want to animate a constraint, you change the constant BEFORE the animation block, then inside the animation block you call layoutIfNeeded()
This tells it to animate the now forced layout cycle.
Now in your example, you where calling layoutIfNeeded()
which would do nothing at that point, then changing 2 constants, without telling the layout to animate, so when the scope exited, the UI would layout without animation.
In your case you want to chain the changing of 2 constants, but you dont have a way of changing the second constant (80)
after the first animation completes, and if you set both, both constants will be adjusted on the FIRST layoutIfNeeded()
hence, the chaining of animations, which will still work with your other animations that you omitted, just add then in the first animation block if they are in the first keyframe and the second if they were in the second.
Final Edit:
Also you can change your layoutIfNeeded()
currently applied to self.view to actually on the views it affects, in this case iconVerticalConstraint
if it was a view that is attached to another view say a top attached to a view bottom, if you wanna animate, you must call layoutIfNeeded()
on each view it affects