I try to combine two UIImage with the following code:
- (void)combineImage:(UIImage *)image WithFrame:(CGRect)frame Completion:(ImageProcessorCompletionBlock)block {
__weak typeof(self) wSelf = self;
dispatch_async(_queue, ^{
if (wSelf) {
typeof(wSelf) sSelf = wSelf;
UIGraphicsBeginImageContextWithOptions(sSelf.originalImage.size, NO, 0.0);
[sSelf.originalImage drawInRect:CGRectMake(0, 0, sSelf.originalImage.size.width, sSelf.originalImage.size.height)];
[image drawInRect:frame];
UIImage *result = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
dispatch_async(dispatch_get_main_queue(), ^{
if (block) {
block(result);
}
});
}
});
}
That works but when I check out the usage of memory, it scared me. Every time I run the method the memory rise up and never release. Sometimes I receive the memory warning. Can anyone tell me why and give me a solution to solve the problem? Thanks a lot!