I'm trying to write Conway's game of life in C. This is what I have so far. I'm using pointers to refer to the arrays, which has never caused me problems before, but the function place_cell is causing a segfault.
Here's what I've tried so far: - I tried making the grid with constants, 100 x 100, and 10 x 10. Modifying values inside of those constant grids still gives me a segfault. - I tried using constants for place_cell, still got a segfault.
int** make_grid(int x, int y) {
int** is = (int**)malloc(sizeof(int*) * y);
if(! is) {
fprintf(stderr, "make_grid: malloc failed");
exit(1);
}
int j;
for(j = 0; j < y; j++) {
is[j] = (int*)malloc(sizeof(int) * x);
if(!is[j]) {
fprintf(stderr, "make_grid: malloc failed");
exit(1);
}
}
return is;
}
/* takes two integers and places a cell at those coords */
void place_cell(int** is, int sidex, int sidey, int x, int y) {
if(x >= sidex || y >= sidey) {
fprintf(stderr, "place_cell: out of grid range\n");
exit(1);
}
is[y][x] = 1;
}
int check_surroundings(int** is, int sidex,
int sidey, int x, int y) {
int y_less = y - 1;
if(y == 0) {
y_less = sidey - 1;
}
int y_more = y + 1;
if(y == sidey - 1) {
y_more = 0;
}
int x_less = x - 1;
if(x == 0) {
x_less = sidex - 1;
}
int x_more = x + 1;
if(x == sidex - 1) {
x_more = 0;
}
int p = is[y_less][x_less] +
is[y_less][x] +
is[y_less][x_more] +
is[y][x_less] +
is[y][x_more] +
is[y_more][x_less] +
is[y_more][x_less] +
is[y_more][x_more];
return p;
}
void change_condition(int** is,
int sidex, int sidey, int x, int y) {
int* state = &is[y][x];
int surr = check_surroundings(is, sidex, sidey, x, y);
if(surr > 3) {
*state = 0;
} else if(surr == 3 || surr == 2) {
*state = 1;
} else {
*state = 0;
}
}
void print_grid(int** is, int sidex, int sidey) {
int i, j;
for(i = 0; i < sidey; i++) {
for(j = 0; j < sidex; j++) {
if(is[i][j] == 1) {
printf("*");
} else {
printf(" ");
}
}
printf("\n");
}
}
void new_generation(int** is, int sidex, int sidey) {
int i, j;
for(i = 0; i < sidey; i++) {
for(j = 0; j < sidex; j++) {
change_condition(is, sidex, sidey, j, i);
}
}
}
void play(int** is, int sidex, int sidey) {
int i = 0;
while(i < 100) {
new_generation(is, sidex, sidey);
print_grid(is, sidex, sidey);
i++;
}
}
here's my main:
int main(int argc, char* argv[]) {
int sidex = atoi(argv[0]);
int sidey = atoi(argv[1]);
int** is = make_grid(10, 10);
int i;
for(i = 2; i < argc; i += 2) {
place_cell(is, sidex, sidey,
atoi(argv[i]), atoi(argv[i + 1]));
}
return 0;
}
edit:
int** make_grid(int x, int y) {
int (*is)[x] = (int*)malloc(sizeof(int) * y * x);
if(! is) {
fprintf(stderr, "make_grid: malloc failed");
exit(1);
}
int j;
for(j = 0; j < y; j++) {
is[j] = (int*)malloc(sizeof(int) * x);
if(!is[j]) {
fprintf(stderr, "make_grid: malloc failed");
exit(1);
}
}
return is;
}
This isn't right at all but I can't put my finger on why. Can someone explain to me what to change like I'm five? (a five year-old who knows C, I guess)