My window crashes when I try to use my function I created, I use it to create a sprite on screen but for some reason it crashes.
I get the error:
Segmentation fault (core dumped)
and here's my code:
#include <SFML/Graphics.hpp>
#include <SFML/System.hpp>
#include <string>
#include <unistd.h>
#include <iostream>
#include <vector>
using namespace std;
vector<sf::Sprite*> Tiles;
void createTile (string TextureIN, int x, int y) {
sf::Vector2f Pos(x, y);
sf::Texture Texture;
Texture.loadFromFile(TextureIN);
sf::Sprite *Tile;
Tile->setTexture(Texture);
Tile->setPosition(Pos);
Tiles.push_back(Tile);
}
int main()
{
sf::RenderWindow window(sf::VideoMode(800, 600), "My window");
createTile("Recources/grass.png", 50, 50);
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
window.close();
}
window.clear(sf::Color::Blue);
for (int i; i < Tiles.size(); i++) {
window.draw(*Tiles[i]);
}
window.display();
}
return 0;
}
I had a working version before but my computer crashed and I forgot to back it up >.<
Anyways, I hope you can help me with this issue.