Everything works except the (current_space) does not get updated with the (current_space += rolled_dice). It just updates to the (rolled_dice) value. What causes this and are there better practices to implement here. Like a class?
from random import randint
finish_line = 20
player_1 = raw_input('Enter player 1 name: ')
player_2 = raw_input('Enter player 2 name: ')
print('\nWelcome ' + player_1 + ' and ' + player_2)
print('\nLet\'s Play!\n')
def roll_1():
current_space1 = int()
#print(current_space1)
roll_dice = raw_input(player_1 + ' roll dice? y or n: ')
if roll_dice == 'y':
rolled_dice = (randint(1,6))
print(player_1 + ' ' + 'rolled a ' + str(rolled_dice))
if current_space1 != finish_line:
current_space1 += rolled_dice
#print(current_space1)
roll_2()
elif current_space1 == finish_line:
print('You are the winner ' + player_1 + '!')
elif roll_dice == 'n':
print('Thanks for playing')
else:
print('Invalid entry')
def roll_2():
current_space2 = int()
roll_dice = raw_input(player_2 + ' roll dice? y or n: ')
if roll_dice == 'y':
rolled_dice = (randint(1,6))
print(player_2 + ' ' + 'rolled a ' + str(rolled_dice))
if current_space2 != finish_line:
current_space2 += rolled_dice
roll_1()
elif current_space2 == finish_line:
print('You are the winner ' + player_2 + '!')
elif roll_dice == 'n':
print('Thanks for playing')
else:
print('Invalid entry')
roll_1()