Make process on a C library causing the linking errors related to architecure.I am trying to build library for iOS but it has got dependancy on libxml2 which in this case I guess is Mac only library
lipo -info confirms the same
admin$lipo -info /usr/local/lib/libxml2.dylib Non-fat file: /usr/local/lib/libxml2.dylib is architecture: x86_64
ld: warning: ignoring file /usr/local/lib/libxml2.dylib, file was built for x86_64 which is not the architecture being linked (armv7): /usr/local/lib/libxml2.dylib Undefined symbols for architecture armv7: "_xmlAddChild", referenced from: _setIsoId in libspatialite.a(gg_xml.o) referenced from: _vxpath_eval_expr in libspatialite.a(libsplite_la-virtualxpath.o) ld: symbol(s) not found for architecture armv7 clang: error: linker command failed with exit code 1 (use -v to see invocation) make[4]: * [demo1] Error 1 make[3]: [install-recursive] Error 1 make[2]: [install-strip] Error 2 make1: * [/Users/admin/Downloads/libspatialite-ios-master/build/armv7/lib/libspatialite.a] Error 2 make: *** [build_arches] Error 2
Edit#1
After commenting, the libspatailite configuration and make section in the make file, I noticed that rest of the dependencies like gets,proj,sqlite are getting generated for all platforms armv7,armv7s,arm64,i386,x86_64.
lipo -info on these libraries confirm the same.So the problem lies limited to building libspatialite.
Makefile ( To build only libspatialite.a)
XCODE_DEVELOPER = $(shell xcode-select --print-path)
IOS_PLATFORM ?= iPhoneOS
# Pick latest SDK in the directory
IOS_PLATFORM_DEVELOPER = ${XCODE_DEVELOPER}/Platforms/${IOS_PLATFORM}.platform/Developer
IOS_SDK = ${IOS_PLATFORM_DEVELOPER}/SDKs/$(shell ls ${IOS_PLATFORM_DEVELOPER}/SDKs | sort -r | head -n1)
all: lib/libspatialite.a
lib/libspatialite.a: build_arches
mkdir -p lib
mkdir -p include
# Copy includes
cp -R build/armv7/include/geos include
cp -R build/armv7/include/spatialite include
cp -R build/armv7/include/*.h include
# Make fat libraries for all architectures
for file in build/armv7/lib/*.a; \
do name=`basename $$file .a`; \
lipo -create \
-arch armv7 build/armv7/lib/$$name.a \
-arch armv7s build/armv7s/lib/$$name.a \
-arch arm64 build/arm64/lib/$$name.a \
-arch i386 build/i386/lib/$$name.a \
-arch x86_64 build/x86_64/lib/$$name.a \
-output lib/$$name.a \
; \
done;
# Build separate architectures
build_arches:
${MAKE} arch ARCH=armv7 IOS_PLATFORM=iPhoneOS HOST=arm-apple-darwin
${MAKE} arch ARCH=armv7s IOS_PLATFORM=iPhoneOS HOST=arm-apple-darwin
${MAKE} arch ARCH=arm64 IOS_PLATFORM=iPhoneOS HOST=arm-apple-darwin
${MAKE} arch ARCH=i386 IOS_PLATFORM=iPhoneSimulator HOST=i386-apple-darwin
${MAKE} arch ARCH=x86_64 IOS_PLATFORM=iPhoneSimulator HOST=x86_64-apple-darwin
PREFIX = ${CURDIR}/build/${ARCH}
LIBDIR = ${PREFIX}/lib
BINDIR = ${PREFIX}/bin
INCLUDEDIR = ${PREFIX}/include
CXX = ${XCODE_DEVELOPER}/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++
CC = ${XCODE_DEVELOPER}/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang
CFLAGS = -isysroot ${IOS_SDK} -I${IOS_SDK}/usr/include -arch ${ARCH} -I${INCLUDEDIR} -miphoneos-version-min=7.0
CXXFLAGS = -stdlib=libc++ -std=c++11 -isysroot ${IOS_SDK} -I${IOS_SDK}/usr/include -arch ${ARCH} -I${INCLUDEDIR} -miphoneos-version-min=7.0
LDFLAGS = -stdlib=libc++ -isysroot ${IOS_SDK} -L${LIBDIR} -L${IOS_SDK}/usr/lib -arch ${ARCH} -miphoneos-version-min=7.0
arch: ${LIBDIR}/libspatialite.a
${LIBDIR}/libspatialite.a: ${LIBDIR}/libproj.a ${LIBDIR}/libgeos.a ${LIBDIR}/libsqlite3.a ${CURDIR}/spatialite
cd spatialite && env \
CXX=${CXX} \
CC=${CC} \
CFLAGS="${CFLAGS} -Wno-error=implicit-function-declaration" \
CXXFLAGS="${CXXFLAGS} -Wno-error=implicit-function-declaration" \
LDFLAGS="${LDFLAGS} -liconv -lgeos -lgeos_c -lc++" ./configure --host=${HOST} --disable-freexl --prefix=${PREFIX} --with-geosconfig=${BINDIR}/geos-config --disable-shared && make clean install-strip
clean:
rm -rf build geos proj spatialite sqlite3 include lib
@gagan-ios , @kristina-brooks - It seems Makefile within spatialite directory is getting generated automatically from above Makefile.I am not sure how I can control the lib ,include path to libxml2 dynamically.
Edit2 One more level of investigation shows ,library getting generated for i386 and x86_64 and failing for armv7,armv7s and arm64
${MAKE} arch ARCH=armv7 IOS_PLATFORM=iPhoneOS HOST=arm-apple-darwin ${MAKE} arch ARCH=armv7s IOS_PLATFORM=iPhoneOS HOST=arm-apple-darwin ${MAKE} arch ARCH=arm64 IOS_PLATFORM=iPhoneOS HOST=arm-apple-darwin ${MAKE} arch ARCH=i386 IOS_PLATFORM=iPhoneSimulator HOST=i386-apple-darwin ${MAKE} arch ARCH=x86_64 IOS_PLATFORM=iPhoneSimulator HOST=x86_64-apple-darwin