for the first time I'm working with Unity. In the canvas I have two buttons. The next en previous button.
How to handle those buttons, one button is only working?
public class SceneManager : MonoBehaviour {
public Button mNextButton;
public Button mPrevButton;
public GameObject stap1;
public GameObject stap2;
void Start()
{
mNextButton.onClick.AddListener(TaskOnClick);
mPrevButton.onClick.AddListener(TaskOnClick);
}
void TaskOnClick()
{
//Next button
stap1.SetActive(false);
stap2.SetActive(true);
//Previous button
stap1.SetActive(true);
stap2.SetActive(false);
}
}