I'm currently writing a maze generator in C, using the depth-first search algorithm. It's working really well, and I'm happy with the result, but when I push the dimensions of the maze a bit too far (more than 2000x2000), it gives me a stack overflow.
I know it's due to the recursivity used in the algorithm, but I really don't know how I can avoid this problem...
Here's the sample of the program where the recursive occurs :
*int dirs is composed of 4 numbers randomized (1, 2, 3 and 4)
x and y are the coordinates in the map
void recursive_gen(char **map, int x, int y, t_size size)
{
int *dirs;
int i;
i = -1;
dirs = gen_random_dirs();
while (++i < 4)
{
if (dirs[i] == 1)
up(map, x, y, size);
if (dirs[i] == 2)
right(map, x, y, size);
if (dirs[i] == 3)
down(map, x, y, size);
if (dirs[i] == 4)
left(map, x, y, size);
}
}
And there's up function (the other are pretty much the same):
void up(char **map, int x, int y, t_size size)
{
if (y - 2 < 0)
return ;
if (map[y - 2][x] == 'X')
{
map[y - 1][x] = '*';
map[y - 2][x] = '*';
recursive_gen(map, x, y - 2, size);
}
}
EDIT : So I did the same in iterative, with a custom stack to stock coords. It works great, but I can't figure out if 10k*10k maze if infinite looping, or if it's really really long (1000*1000 takes 43s, 10k*10k I stopped the program at 1000s)
Is there anyway I can optimize it? Here's the new code :
void recursive_gen(char **map, t_size size)
{
int *pos;
int *dirs;
int **stack;
int i;
int istack;
istack = 0;
pos = malloc(sizeof(int) * 2);
pos[0] = 0;
pos[1] = 0;
stack = alloc_stack(size);
while (is_stack_empty(stack) == 0)
{
dirs = gen_random_dirs();
i = -1;
while (++i < 4)
{
if (dirs[i] == 1 && up(map, pos, size, stack) == 1)
break ;
if (dirs[i] == 2 && right(map, pos, size, stack) == 1)
break ;
if (dirs[i] == 3 && down(map, pos, size, stack) == 1)
break ;
if (dirs[i] == 4 && left(map, pos, size, stack) == 1)
break;
}
if (i == 4)
{
pos[0] = stack[istack][0];
pos[1] = stack[istack][1];
stack[istack][0] = -1;
stack[istack][1] = -1;
istack -= 1;
}
else
istack += 1;
}
}
And the new up function :
int lastof_stack(int **stack)
{
int i;
i = 0;
while (stack[i][1] != -1)
i++;
return (i);
}
int up(char **map, int *pos, t_size size, int **stack)
{
if (pos[1] - 2 < 0)
return (0);
if (map[pos[1] - 2][pos[0]] == 'X')
{
map[pos[1] - 1][pos[0]] = '*';
map[pos[1] - 2][pos[0]] = '*';
pos[1] -= 2;
stack[lastof_stack(stack)][0] = pos[0];
stack[lastof_stack(stack)][1] = pos[1];
return (1);
}
return (0);
}
EDIT : working iterative program with custom stack (full working)
Here's a sample of the final code !
int sub_gen(int *pos, int **stack, int istack, int i)
{
if (i == 4)
{
pos[0] = stack[istack][0];
pos[1] = stack[istack][1];
stack[istack][0] = -1;
stack[istack][1] = -1;
istack -= 1;
}
else
istack += 1;
return (istack);
}
void recursive_gen(char **map, t_size size)
{
int *pos;
int *dirs;
int **stack;
int i;
int istack;
istack = 0;
pos = alloc_pos();
stack = alloc_stack(size);
while (stack[0][0] != -1)
{
dirs = gen_random_dirs();
i = -1;
while (++i < 4)
if ((dirs[i] == 1 && up(map, pos, stack, istack) == 1) ||
(dirs[i] == 2 && right(map, pos, size, stack, istack) == 1) ||
(dirs[i] == 3 && down(map, pos, size, stack, istack) == 1) ||
(dirs[i] == 4 && left(map, pos, stack, istack) == 1))
break ;
istack = sub_gen(pos, stack, istack, i);
}
}
and up function
int up(char **map, int *pos, int **stack, int i)
{
if (pos[1] - 2 < 0)
return (0);
if (map[pos[1] - 2][pos[0]] == 'X')
{
map[pos[1] - 1][pos[0]] = '*';
map[pos[1] - 2][pos[0]] = '*';
pos[1] -= 2;
stack[i + 1][0] = pos[0];
stack[i + 1][1] = pos[1];
return (1);
}
return (0);
}
I can upload the full code on github if someone's interested !