Being new to Javafx and java, I'm having trouble picturing the design for a chess game. So I have the start method like following in my JavaFX Application-extended class:
public void start(Stage primaryStage) throws Exception{
Scene scene = new Scene(createContent());
primaryStage.setTitle("ChessGame");
primaryStage.getIcons().add(new Image("file:images/icon.png"));
primaryStage.setScene(scene);
primaryStage.show();
}
protected Parent createContent(){
Pane root = new Pane();
root.setPrefSize(WIDTH*TILE_SIZE, HEIGHT*TILE_SIZE);
boardInitialize("8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - -");
root.getChildren().add(tileGroup);
root.getChildren().add(pieceGroup);
return root;
}
The problem is, I don't know where to put the game's logic inside my application. The game logic will handle player's turn, check for checks and checkmates, generate possible moves, etc (and later a very crude AI if possible). I have tried to jam it into the start method, but it doesn't work because the start method only runs once. Pygame with their gameloop makes much more sense than this and I can see how I would go with it. So my question is: where do I put the game logic in my application?