I have been testing some opengl projects with LWJGL 3.1.1 (release). I noticed that when NVIDIA FXAA is enabled in the NVIDIA control panel pixel perfect shapes have strange edge artifacts. Is there any way to avoid this or disable FXAA manually in my program?
Here is an example program that produces this error on my machine:
import org.lwjgl.opengl.*;
import static org.lwjgl.glfw.GLFW.*;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.system.MemoryUtil.NULL;
public class Test
{
private static long windowID;
private static boolean running;
int width = 640, height = 480;
public Test()
{
if (!glfwInit())
{
System.err.println("Error starting GLFW");
System.exit(1);
}
windowID = glfwCreateWindow(width, height, "Window", NULL, NULL);
glfwSetFramebufferSizeCallback(windowID, (window, width, height)->{
this.width = width;
this.height = height;
});
if (windowID == NULL)
{
System.err.println("Error creating a window");
System.exit(1);
}
glfwMakeContextCurrent(windowID);
GL.createCapabilities();
glfwSwapInterval(1);
}
public void start() {
running = true;
float delta = 190f;
float x = 190f, y = 170f;
while (running && !glfwWindowShouldClose(windowID)) {
GL.createCapabilities();
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, width, height, 0, -1, 1);
glMatrixMode(GL_MODELVIEW);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
float s = 150f;
x = (int) (delta += 0.01f);
GL11.glColor4f(1, 0.1f, 1, 1);
glBegin(GL_QUADS);
{
glVertex2f(+s + x, +s + y);
glVertex2f(-s + x, +s + y);
glVertex2f(-s + x, -s + y);
glVertex2f(+s + x, -s + y);
}
glEnd();
glfwPollEvents();
glfwSwapBuffers(windowID);
}
glfwDestroyWindow(windowID);
glfwTerminate();
System.exit(0);
}
public void end()
{
running = false;
}
public static void main(String[] args)
{
new Test().start();
}
}
Quick note, this happens with all shapes and textures. Any help is appreciated. Thanks.