Here's the code for TCustomLayer.Destroy
destructor TCustomLayer.Destroy;
var
I: Integer;
begin
if Assigned(FFreeNotifies) then
begin
for I := FFreeNotifies.Count - 1 downto 0 do
begin
TCustomLayer(FFreeNotifies[I]).Notification(Self);
if FFreeNotifies = nil then Break;
end;
FFreeNotifies.Free;
FFreeNotifies := nil;
end;
SetLayerCollection(nil); <<-- bug, see below.
inherited; <<---- See note below.
end;
Notice that there's a bug in SetLayerCollection
.
Buggy code
procedure TCustomLayer.SetLayerCollection(Value: TLayerCollection);
begin
if FLayerCollection <> Value then begin
if Assigned(FLayerCollection) then begin
if FLayerCollection.MouseListener = Self then
FLayerCollection.MouseListener := nil;
FLayerCollection.RemoveItem(Self);
end;
if Assigned(Value) then Value.InsertItem(Self);
end;
/// FLayerCollection is never set!
end;
The line SetLayerCollection(nil);
does not actually set the LayerCollection!
The internal FLayerCollection can suffer from a use after free
condition, which is possibly what's happening to you.
Change the code for SetLayerCollection
like so:
Bug fix
procedure TCustomLayer.SetLayerCollection(Value: TLayerCollection);
begin
if FLayerCollection <> Value then begin
if Assigned(FLayerCollection) then begin
if FLayerCollection.MouseListener = Self then begin
FLayerCollection.MouseListener := nil;
end;
FLayerCollection.RemoveItem(Self);
end;
if Assigned(Value) then begin
Value.InsertItem(Self)
end;
FLayerCollection:= Value; // add this line.
end;
end;
Note
My hypothesis is that the following snippet causes the error:
SetLayerCollection(nil);
inherited;
SetLayerCollection(value);
leaves FLayerCollection unchanged.
The inherited
destructor somehow calls something having to do with LayerCollection
.
Let me know if this fixes the error.
I've filed a new issue: https://github.com/graphics32/graphics32/issues/13
Update: issue is off by one error in TPointerMap.Delete
The actual issue is here:
https://github.com/graphics32/graphics32/issues/14
The code for TPointerMap.Delete is incorrect:
function TPointerMap.Delete(BucketIndex, ItemIndex: Integer): PData;
begin
with FBuckets[BucketIndex] do
begin
Result := Items[ItemIndex].Data;
if FCount = 0 then Exit; <<-- error: how can result be valid if count = 0?
Dec(Count);
if Count = 0 then
SetLength(Items, 0)
else
if (ItemIndex < Count) then
//Oops off by 1 error! ---------------------------------------VVVVV
Move(Items[ItemIndex + 1], Items[ItemIndex], (Count - ItemIndex - 1) * SizeOf(TPointerBucketItem));
end;
Dec(FCount); <<-- The use of with makes this statement confusing.
end;
The code should be changed as follows:
function TPointerMap.Delete(BucketIndex, ItemIndex: Integer): PData;
var
Bucket: TPointerBucket ;
begin
if FCount = 0 then Exit(nil);
//Perhaps add some code to validate BucketIndex & ItemIndex?
Assert(BucketIndex < Length(FBuckets));
Bucket:= FBuckets[BucketIndex];
if ItemIndex >= Bucket.
Assert(ItemIndex < Length(Bucket.Items));
Result := Bucket.Items[ItemIndex].Data;
Dec(Bucket.Count);
if Bucket.Count = 0 then
SetLength(Bucket.Items, 0)
else
/// assume array like so: 0 1 2 3 4 , itemindex = 0
/// result should be 1 2 3 4
/// move(1,0,4) (because 4 items should be moved.
/// Thus move (itemindex+1, intemindex, count-itemindex)
if (ItemIndex < Bucket.Count) then
Move(Items[ItemIndex + 1], Items[ItemIndex], (Bucket.Count - ItemIndex) * SizeOf(TPointerBucketItem));
end;
Dec(FCount);
end;