I'm writing a profile manager for Stellaris game and I've hit a wall with their format in which they keep the info about mods and settings.
Mod file:
name="! (Ship Designer UI Fix) !"
path="mod/ship_designer_ui_fix"
tags={
"Fixes"
}
remote_file_id="879973318"
supported_version="1.6"
Settings:
language="l_english"
graphics={
size={
x=1920
y=1200
}
min_gui={
x=1920
y=1200
}
gui_scale=1.000000
gui_safe_ratio=1.000000
refreshRate=59
fullScreen=no
borderless=no
display_index=0
shadowSize=2048
multi_sampling=8
maxanisotropy=16
gamma=50.000000
vsync=yes
}
last_mods={
"mod/ship_designer_ui_fix.mod"
"mod/ugc_720237457.mod"
"mod/ugc_775944333.mod"
}
I've thought pyparsing
will be of help there (and it probably will be) but it has been a long time since I've actually did something like this and this I'm clueless atm.
I've got to extract the simple key=value
but I'm struggling to actually move from there to be able to extract the arrays, not to mention the multilevel arrays.
lbrack = Literal("{").suppress()
rbrack = Literal("}").suppress()
equals = Literal("=").suppress()
nonequals = "".join([c for c in printables if c != "="]) + " \t"
keydef = ~lbrack + Word(nonequals) + equals + restOfLine
conf = Dict( ZeroOrMore( Group(keydef) ) )
tokens = conf.parseString(data)
I haven't got very far as you can see. Can anyone point me towards next step? I'm not asking a finished and working solution for the whole thing - it would move me forward a lot but where's the fun in that :)