I have a simple scene with room, several light sources and player. Player mesh should always be rendered on top of room meshes. Following the accepted answer from this question I should create two different scenes: one for room and one for player. Indeed in this case everything works fine except one thing - player mesh will no longer be affected by light sources from room scene. Of course I can duplicate light sources on the player scene but it seems to me like a poor decision (there will be troubles with shadows I suppose).
Is there any simple solution to this issue?