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I want to make VR video player in Unity but what is the best approach to accomplish this?

My original idea was set 2 cameras and 2 spheres for both eyes and use shader to display the video. However I also want some UI in the scene so if I make UI element in the scene, that means I need to make another duplicate every time for every single UI element. sketch

Is there more efficient way to accomplish this task? I just started to use Unity so I don't know a lot of things in Unity. And sorry for my English, I'm not an English native.

Tats
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  • This post is way too broad/opinion based for SO... – Alexei Levenkov May 18 '17 at 17:35
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    Create two spheres then render the video to RenderTexture and then show the video on the two spheres.... Check [this](http://stackoverflow.com/questions/43004339/play-360-stereoscopic-video-with-videoplayer/43006526#43006526) post and let me know if that works. – Programmer May 18 '17 at 17:35
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    You say no 360 but you actually are making a `VR 360 video` with those spheres – Hristo May 18 '17 at 19:42

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