I am developing pretty big SPA (final ~30MB) and unfortunately one of requirements is that an app has to be released as one big html file. I use webpack to connect all pieces together.
Currently I am facing a problem with performance (some libraries are quite big ones). They "eat" a lot of ram and affects loading time due to code evaluation in browser. I would like to postpone it and evalute only these modules which are necessary at main screen of app.
My idea is to use the same mechanism like webpack does for sourcemaps:
https://webpack.js.org/configuration/devtool/ (eval-source-map)
Webpack simply puts code within eval("code of module") which prevents automatic evaluation by Javascript engine. Of course this code can't be minified and there is also sourcemap attached as base64 to the end. I would like to do same without sourcemaps and including uglification. Moreover I have an idea to reduce size of application by compressing sources so eventually it would be eval(gz.decompress("code of module")).
It will be a huge change in application so before I am going to reinvent a wheel I would like to ask you:
- Does it make sense from problem point of view?
- Do you know any existing solutions?
- Do you suggest to use any existing components from webpack like:
https://webpack.github.io/docs/code-splitting.html
or write own solution from scratch (loader/plugin).