The Factory doesn't need to know the subtype, it just needs to be able to new one up. One way to do this is with a Creator class whose job is to delegate the creation of the concrete object back to the class itself.
I'm using std::string
here for names, but you could easily use int
or Operation
enum.
Something like:
#pragma once
#include <string> //
#include <map>
#include <typeinfo>
class MathOperation;
/************************************************************************/
/* MathOperation Factory */
/************************************************************************/
// Abstract Interface Type For Creator
struct CMathOperationCreator
{
virtual MathOperation* Create() = 0;
virtual ~CMathOperationCreator() {}
};
// Creator Map
std::map<std::string, CMathOperationCreator*, StringLessNoCaseCHAR>& GetMathOperationFactoryMap();
// Templated concrete creator, to be registered in the header of the concrete mathop type
template<class Derived>
struct CMathOperationConcreteCreator: public CMathOperationCreator
{
CMathOperationConcreteCreator(const std::string& theMathOperationTypeId)
{
auto aFactoryItem = GetMathOperationFactoryMap().find(theMathOperationTypeId);
if(aFactoryItem != GetMathOperationFactoryMap().end())
{
if(typeid(*aFactoryItem->second) == typeid(*this)) // avoid duplicates
return;
}
GetMathOperationFactoryMap()[theMathOperationTypeId] = this;
}
virtual MathOperation* Create() {return new Derived();}
};
//Factory Method
MathOperation* CreateMathOperation(const std::string& theMathOperationTypeId);
/**
* Macro to automatically register a MathOperation Type
*/
#define REGISTER_MathOperation( ConcreteMathOperation, name ) \
static CMathOperationConcreteCreator<ConcreteMathOperation> ConcreteMathOperation##Creator(name);
The CPP file:
// This is dumb, you don't have to do this, you just need a singleton factory that holds this map
std::map<std::string, CMathOperationCreator*, StringLessNoCaseCHAR>& GetMathOperationFactoryMap()
{
static std::map<std::string, CMathOperationCreator*, StringLessNoCaseCHAR> theMap;
return theMap;
}
MathOperation* CreateMathOperation( const std::string& theMathOperationTypeId )
{
auto aFactoryItem = GetMathOperationFactoryMap().find(theMathOperationTypeId);
if (aFactoryItem != GetMathOperationFactoryMap().end())
{
MathOperation* aObject = aFactoryItem->second->Create();
return aObject;
}
return NULL;
}
Register a class:
class MinOperation : public MathOperation {
Operation GetOperationType();
int Evaluate (config c);
};
REGISTER_MathOperation(MinOperation, "min");
Then, when you're parsing your tokens, you can query the factory for the operation:
MathOperation* pOp = CreateMathOperation(token.lowercase());