I cant build my current Unity Android game because of this problem "Too many method references: 76221; max is 65536"
I am using the following SDKs
Facebook (to login and get friends)
GameSparks (backend)
Firebase messaging (for push notifications)
Appodeal (for ads)
After contacting appodeals support they pointed me to a different appodeal sdk package, when I used that one I still couldnt build but the number had gone down from 76221 to 71455.
I am wondering could I cut down the facebook SDK also and maybe get under the 65536 mark.
All I am doing with the facebook SDK is...
Initialising it
Logging in
Getting an access token
Getting url for profile image