I am making a simple game about shooting enemies and avoiding obstacles, but I have a problem with detecting collisions because I've got a lot of classes for every type of game object (player,enemy,obstacle,drop,bullet, etc.).
class Player { Vector3 pos; ... }
class Enemy { Vector3 pos; ... }
class Obstacle { Vector3 pos; ... }
...
boolean doCollide (Object a, Object b)
{
if ( a.pos.x + a.size.w >= b.pos.x ) { ... }
...
}
And it won't work because a doesn't have 'pos', etc, so how can I do it so it works for every class? I've read about interfaces but I don't really know how can it help me.