I'm converting some Objective-C code to Swift and in it there's the following code:
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
unsigned char rgba[4];
CGContextRef context = CGBitmapContextCreate(rgba, 1, 1, 8, 4, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
CGContextDrawImage(context, CGRectMake(0, 0, 1, 1), image.CGImage);
CGColorSpaceRelease(colorSpace);
CGContextRelease(context);
UIColor *averageColor = [UIColor colorWithRed:((CGFloat)rgba[0])/255.0 green:((CGFloat)rgba[1])/255.0 blue:((CGFloat)rgba[2])/255.0 alpha:alpha];
averageColor = [averageColor colorWithMinimumSaturation:0.15];
I've managed to convert the colorSpace easily but how do I create unsigned chars in Swift 3?
I tried the following and it didn't work the compiler prompt the following error:
Cannot convert value of type '[CUnsignedChar]' to expected argument type 'UnsafeMutableRawPointer?'
and here's the code:
let colorSpace: CGColorSpace = CGColorSpaceCreateDeviceRGB()
let rgba = [CUnsignedChar](repeating: 0,count: 4)
// error on this line because of the rgba
let context: CGContext = CGContext.init(data: rgba, width: 1, height: 1, bitsPerComponent: 8, bytesPerRow: 4, space: colorSpace, bitmapInfo: CGImageAlphaInfo.premultipliedLast | CGBitmapInfo.byteOrder32Big)
context.draw(image.cgImage!, in: CGRect(x: 0, y: 0, width: 1, height: 1))
I couldn't go any further
Can someone help?
thank you