I have a class like this:
class Player
{
public:
Player(Board * someBoard);
void setSide(char newSide);
protected:
Board * board;
char side;
};
and its implementation is as such:
Player::Player(Board * someBoard)
{
board = someBoard;
side = '0';
}
void Player::setSide(char newSide)
{
side = newSide;
}
Now I have another class inheriting from it:
class HumanPlayer : public Player
{
public:
HumanPlayer(Board * someBoard);
};
And its short implementation is this:
HumanPlayer::HumanPlayer(Board * someBoard) : Player(someBoard)
{
}
Now the problem is the side = '0';
line makes the program freeze (the window turns white in Windows 7, not sure if that means it froze or crashed). Commenting it out make the program run fine (and it's okay to comment it out because the variable isn't used anywhere yet).
What is causing the error and how can I fix it?
EDIT!
After printing out some stuff to an fstream
, all of a sudden the program worked. I tried commenting the printing out. It still worked. I tried deleting the debugging code I added in. It still worked. So now my code is exactly the same as listed above, but it magically works now.
So what do I do now? Ignore the anomaly? Could it have been a compiler mistake?