can anyone give me a quick comparison what are pros and cons of System.Windows.Media.Imaging.WriteableBitmap
compared to System.Drawing.Image
?
Why I'm asking because I have an program/api where I can basically choose between which one I want to use.
I know that not both can bind to the same controls for instance, but I'm interested a bit more in terms whats "under the hood".
The api I want to use is for displaying "realtime"/"fast" images and therefore have a fps of about 20-30 (if this matters somehow for the comparison).