I have a problem with a collider button: when I use the button on PC it works fine, but when I use it on mobile device the script is not working (but the collider should make a fade effect).
This is the script I have:
#pragma strict
function OnMouseDown(){
GameObject.FindWithTag("MainCamera").GetComponent(orbit).mainMenu = false;
for (var child : Transform in GameObject.Find("logo").transform) {
child.gameObject.active = false;
}
var enemy:GameObject[] = GameObject.FindGameObjectsWithTag("enemy");
for (var child3 : GameObject in enemy) {
Destroy(child3);
}
for (var child : Transform in GameObject.Find("menu_main").transform) {
child.gameObject.active = false;
}
var num:GameObject[] = GameObject.FindGameObjectsWithTag("num");
for (var child2 : GameObject in num) {
Destroy(child2);
}
for (var child : Transform in GameObject.Find("menu_end").transform) {
child.gameObject.active = false;
}
for (var child : Transform in GameObject.Find("healthbar").transform) {
child.gameObject.active = true;
}
GameObject.Find("_Game").GetComponent(game).score = 0;
}