I define a class array_view and a class strided_view (think about array_view and strided_array_view http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/p0122r0.pdf) and i would like to specialize the way i could iterate on it for efficiency Let's say I have a function dispatcher which try to specialize different case.
Lets start with some simple code
template <class T>
class view
{};
template <class T>
class sview
{};
template<typename T1, typename T2, template <typename> class View1, template <typename> class View2>
void PixelWiseUnary(const View1<T1>& i_vin, View2<T2>& o_vout)
{
PixelWiseUnaryDispatch<T1, T2, View1, View2> dispatcher;
dispatcher(i_vin, o_vout);
}
Then i define different specialization
// primary use strided view
template<typename T1, typename T2, template <typename> class View1, template <typename> class View2, typename = void>
struct PixelWiseUnaryDispatch
{
void operator()(const View1<T1>& i_vin, View2<T2>& o_vout) const
{
std::cout << "***************" << std::endl;
std::cout << "primary template" << std::endl;
std::cout << "***************" << std::endl;
}
};
template<typename T1, typename T2, template <typename> class View1, template <typename> class View2>
struct PixelWiseUnaryDispatch<T1,T2, View1, View2,
std::enable_if_t<(!std::is_same_v<T1,T2> && std::is_same_v<View1<T1>,view<T1>> )&& std::is_same_v<View2<T2>, view<T2>>>
>
{
void operator()(const View1<T1>& i_vin, View2<T2>& o_vout) const
{
std::cout << "***************" << std::endl;
std::cout << "both view != type" << std::endl;
std::cout << "***************" << std::endl;
}
};
template<typename T,template <typename> class View1, template <typename> class View2>
struct PixelWiseUnaryDispatch<T,T, View1, View2,
std::enable_if_t<(std::is_arithmetic_v<T> && std::is_same_v<View1<T>, view<T>>) && std::is_same_v<View2<T>, view<T>>>
>
{
void operator()(const View1<T>& i_vin, View2<T>& o_vout) const
{
std::cout << "***************" << std::endl;
std::cout << "both view same type" << std::endl;
std::cout << "***************" << std::endl;
}
};
Then define a simple main
void main(void)
{
view<int> vin;
view<float> vinf;
view<int> vout;
sview<int> vsout;
PixelWiseUnary(vin, vsout); //primary template
PixelWiseUnary(vinf, vout); //both view != type
PixelWiseUnary(vin, vout); //both view same type
}
All is fine and switch properly
But things goes weird when i try to use const Eg
void main(void)
{
view<const int> vin;
view<const float> vinf;
view<int> vout;
sview<int> vsout;
PixelWiseUnary(vin, vsout); //primary template as expected
PixelWiseUnary(vinf, vout); //both view != type WTF i don't provide specialisation for const (cf https://stackoverflow.com/questions/14926482/const-and-non-const-template-specialization) so i expected primary template
PixelWiseUnary(vin, vout); //both view != type WTF i don't provide specialisation for const and i loose the same type specialization
}
}
I try to add advice from Const and non const template specialization but its change nothing in my case.
What i have missing? Regards
Note : i work with the lastest Visual2017 community edition