I am trying to set a rect on my background image but an error keeps showing up. The following error message is created when I run the code:
AttributeError: type object 'Background' has no attribute 'get_rect'
It seems to be saying the problem is with this line:
self.rect = self.image.get_rect()
And here is the full py file:
import pygame
from pygame.locals import *
# Colors
RED = (255,0,0)
GREEN = (0,255,0)
BLUE = (0,0,255)
# Screen Size
SCREEN_X = 400
SCREEN_Y = 400
# Loading Images
Background = pygame.image.load('StarBackground.png')
PowerShip = pygame.image.load('PowerShip.png')
class Ship(pygame.sprite.Sprite):
# Movement rate of change
change_x = 0
change_y = 0
# Methods
def __init__(self):
# Starts the parent's constructor
pygame.sprite.Sprite.__init__(self)
# Sets the ship's image
self.image = PowerShip
# Sets the ship's rect
self.rect = self.image.get_rect()
# Set the ship's start location
self.rect.x = 0
self.rect.y = 0
def move_right(self):
self.change_x = 1
def move_left(self):
self.change_x = 1
def move_up(self):
self.change_y = 1
def move_down(self):
self.change_y = 1
def stop_x(self):
self.change_x = 0
def stop_y(self):
self.change_y = 0
def update(self):
self.rect.x += self.change_x
self.rect.y += self.change_y
class Background(pygame.sprite.Sprite):
def __init__(self):
# Starts the parent's constructor
pygame.sprite.Sprite.__init__(self)
# Sets the ship's image
self.image = Background
# Sets the ship's rect
self.rect = self.image.get_rect()
# Sets the background's starting location
self.rect.x = 0
self.rect.y = 0
def main():
pygame.init()
# Set the height and width of the screen
size = [SCREEN_X, SCREEN_Y]
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Space Adventure")
# Creating the game objects
background = Background()
ship = Ship()
# Close button exit code
finished = False
# Manages the frames per second
clock = pygame.time.Clock()
# Game loop
while not finished:
for event in pygame.event.get():
if event.type == pygame.QUIT:
finished = True
keyboardInput = pygame.key.get_pressed()
if event.type == pygame.KEYDOWN:
if keyboardInput[K_RIGHT]:
ship.move_right()
if keyboardInput[K_LEFT]:
ship.move_left()
if keyboardInput[K_UP]:
ship.move_up()
if keyboardInput[K_DOWN]:
ship.move_down()
if event.type == pygame.KEYUP:
if keyboardInput[K_RIGHT]:
ship.stop_x()
if keyboardInput[K_LEFT]:
ship.stop_x()
if keyboardInput[K_UP]:
ship.stop_y()
if keyboardInput[K_DOWN]:
ship.stop_y()
screen.blit(background.image,background.rect)
screen.blit(ship.image,ship.rect)
clock.tick(60)
pygame.display.flip()
Background.update()
Ship.update()
pygame.quit()
if __name__ == "__main__":
main()
Edit: The class name Background
was the same as the variable name Background
. I had to change the names to something different to fix the issue.